The Work of Storytelling project showcase

On 29th and 30th May, the Transforming Creativity research group and MA in Global Media Management co-hosted a symposium on “The Work of Storytelling”. On the second day of the symposium staff and students from across the University of Southampton were invited to share their current research, and encouraged to seek out possibilities for future collaboration (read more about that here). The first day of the symposium was focused on student projects from GMM.

Students had the opportunity to hear talks from industry experts Dr Matt Freeman, Emma May from Emmerse Studios, and Dan Norris from Atelier Studios. Students also got to participate in a workshop with Dan Norris, where they were asked to respond to a sample project brief.

Students also got the chance to display their final projects from Global Media 2 in an exhibition, where they presented their work and received feedback from Dr Matt Freeman and Emma May.

For their GM2 projects, students worked in groups to create a social media influencer profile, a news website, or a transmedia story. It was very rewarding to see the results of all their labour!

More information about the symposium, including the full list of speakers, can be found at the event website. You can also find tweets from the symposium at the Twitter hashtags #gmmstorytellingand #wsastorytelling.

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GMM Study Visit to Oxford (25 April 2018)

Every year, the MA in Global Media Management sends students on a Study Visit to a different city. Our 2018 destination was Oxford, which GMM students and staff visited earlier this week. This year’s theme centred around the concept of transmedia worldbuilding: creating spaces in, outside, and around multimedia narratives.

The first part of the study visit involved a trip to the Oxford Story Museum. This museum creates immersive, interactive spaces designed to bring books and stories to life, deepening visitors’ engagement. Students took part in a Building Narrative Environments workshop, which looked at the principles behind the museum’s approach to storytelling, and at how they go about creating their spaces. Students learned about the various ways in which the museum provides immersive experiences—for example their story session for toddlers, or their Extreme Reading Adventures project, which works to re-engage reluctant or struggling readers. The Oxford Story Museum aims to take us into the world of the story in a real and physical way, and they look at story in all its forms: oral, written, film, digital.

The second part of the study visit was a transmedia ‘tour’ of Oxford, realised in an interactive Google Map. Students used this to explore of some of Oxford’s most famous filming locations, immersing themselves in the ‘world’ of stories like The Mummy (2017), Transformers: The Last Knight (2017), and the Harry Potter franchise (2001-2011), and considering how these fictional stories interact with real spaces. They were also asked to add something to these storyworlds themselves, by taking photographs and video at each location and tweeting them using the #GMMTransmedia hashtag.

After the day was done, GMM students and teachers made the inevitable trek back home—some with souvenirs and mementos, all with fresh perspectives on how stories are made and sustained.

Below are some of the moments we shared under the #GMMTransmedia hashtag:

Module recap: Critical Media Practice

In October and November, GMM students undertook the Critical Media Practice module.

Module description
This module will introduce you to the creative practices, technical skills and conceptual frameworks required to produce critical media projects in a range of media (for example, video, photography, web) in a digital environment. It will explore the ways in which contemporary media production, participation and consumption are shaped by their historical, technological and everyday contexts. Through practice workshops, exploring key examples from alternative and experimental media, you will be encouraged to produce work that is analytical and critical of established media conventions.

The module focused on the critical exploration of four areas of media practice: web, photography, video and social media.

There were fascinating presentations:

There were playful and inventive media practice workshops:

And a day exploring VR and gaming, undertaking creative problem solving tasks, curating playlists, reimagining emojis, and sharing critical responses: