As part of this year’s programme of events under the theme ‘Gendering Technology’, GMM students and lecturers took a study visit to London’s Victoria & Albert museum. In the morning we visited the special exhibition ‘Videogames: Design/Play/Disrupt’, which was prefaced by an introduction from exhibition curator Marie Foulston. In the afternoon we were introduced to the V&A’s brand new Photography Centre by Dr Mihaela Brebenel. Dr Brebenel also provided students with information about specific exhibits and questions to consider throughout the visit.
Introduction by Marie Foulston
The ‘Videogames’ exhibition delved into one of the most significant design fields of our time, investigating the work of groundbreaking designers, creative player communities and the critical conversations that define the medium today. In addition to exploring other themes in games design, students were able to observe how gendered representation, gendered production, and gendered reception interact in the process of making video games. Students were also asked to consider how digital culture and its artefacts are presented in an institutional space like a museum, within a temporary exhibition (Videogames) and as part of the permanent collection (the Photography Centre). Following the transfer of the Royal Photographic Society (RPS) Collection, which has enabled a dramatic reimagining of the way photography is presented at the V&A, the new Photography Centre opened on 12th October 2018. The V&A’s photography collection comprises over 300,000 images dating from 1839 to the present, and the first phase of the centre will more than double the space dedicated to photography at the Museum.
You can find a selection of images from the study visit below.
On Tuesday 26 February, following the lecture on Archival Methods as part of the core module Professional and Academic Skills 2, the students of the MA Global Media Management went to Highfield Campus to visit the Archives Searchroom in Hartley Library. Students were able to engage with a wide range of archives from the different collections in the University of Southampton, including the Wellington Archive, the Broadlands Archive, the Palmerston Archive, the Mountbatten Papers, the Anglo-Jewish Archives, and the Archaelogy Collections.
The Archives Collection at Southampton includes over seven million manuscript items. Although some archives were held since the 1860s, it was the arrival of the archives of Arthus Wellesley, first Duke of Wellington, in 1982, that marked the beginning of the archives as we know them today. Karen Robson and team had kindly prepared a selection of these manuscripts. Students were able to reflect on the research value of archives and familiarise themselves with the process of requesting and consulting materials for research purposes.
On 5th December 2018, students and staff at WSA took part in a series of Critical Media Practice workshops, focused around the theme of ‘Gendering Technology’. The workshops developed practical skills, but also explored the gendered dimensions of technology’s access and use, and the framing of debates around gender identities and technology. Half of the workshops were led by students on the Global Media Management MA, who took the opportunity to develop their communication and leadership skills by sharing their knowledge with others.
In the first workshop, Summer Xia (a GMM student) talked about what it’s like to manage a video website, introducing the ways a manager cooperates with other departments in the company. Through examples, she took participants through the challenges of building and coordinating a video website. She also answered questions they had about the industry.
Workshop two was led by another GMM student, Tom Carey. In this workshop Tom gave a brief description of the different software available for performing with video and motion graphics live, and the advantages and disadvantages of two main competitors and examples of their potential use. A demonstration of ArKaos GrandVJ followed, with supporting documentation available as a handout. After a short discussion of the gendered aspects of this technology, there was an opportunity for participants to have a go at VJing themselves!
In workshop three Adam Procter (Programme Leader for the BA in Games Design and Art at WSA) talked to students about the position of women in the video games industry, from design to coding to content. Participants were asked to share their favourite games, and then a short activity followed in which we researched how women are represented both in these games, and in the companies that design them.
The final workshop of the day was led by Dr Megen de Bruin-Molé and Dr Mihaela Brebenel. They gave a brief history of collage, and the resistant practice of zine-making. Participants were then given the chance to explore the practice of zine-making for themselves, creating a collaborative zine around the themes of ‘gender’ and ‘technology’.
More details about the aim and scope of the day are available in the original post. Click the gallery below to view images from the workshops:
As part of the MA in Global Media Management, this year we will be offering Critical Media Practice workshops on the theme of Gendering Technology. These will take place on Wednesday, 5th December between 10am and 1pm.
Technology has alternately been held responsible for producing and reproducing gender norms, and hailed as the saviour of minorities (especially women) by providing the tools for their liberation from oppression. The reality is somewhere in the middle, ‘between technophobia and technophilia’.We are interested in examining this mutually-defining relationship between gender and technology, exploring the gendered dimensions of technology’s access and use, and the framing of debates around gender identities and technology.
Do you have a skill or media practice experience that you would like to share? We are also very keen to include student-led workshops, including smaller numbers of participants and ranging from 30 minutes to an hour. This may take the form of a tutorial, where participants learn hands-on how to make something, or it may simply be a short talk followed by questions from the participants. Leading a workshop can be an excellent experience from the perspective of thinking critically about media practice, and it also looks very impressive on your CV. Please send all expressions of interest to email@example.com by 16th November 2018.
Workshops will include:
Parallel student-led workshops (capped at 5-10 students) in SR 1+2
‘Looking Inside the Operations of a Video Website’, led by Summer Xia in SR1
‘Live Visuals: How to do Realtime VJ Performance with Arkaos Grand VJ’, led by Tom Carey in SR2
‘Women in Games’, led by Adam Procter in Lecture Theatre B
‘Art vs Craft: Collage and Zine-Making as Feminist Practice’, led by Dr Megen de Bruin-Molé and Dr Mihaela Brebenel in SR 1 (capped at 15 students)
Wajcman, J. (2007). ‘From Women and Technology to Gendered Technoscience’. Information, Communication & Society, 10(3), 287–298.
Every year, the MA in Global Media Management sends students on a Study Visit to a different city. Our 2018 destination was Oxford, which GMM students and staff visited earlier this week. This year’s theme centred around the concept of transmedia worldbuilding: creating spaces in, outside, and around multimedia narratives.
The first part of the study visit involved a trip to the Oxford Story Museum. This museum creates immersive, interactive spaces designed to bring books and stories to life, deepening visitors’ engagement. Students took part in a Building Narrative Environments workshop, which looked at the principles behind the museum’s approach to storytelling, and at how they go about creating their spaces. Students learned about the various ways in which the museum provides immersive experiences—for example their story session for toddlers, or their Extreme Reading Adventures project, which works to re-engage reluctant or struggling readers. The Oxford Story Museum aims to take us into the world of the story in a real and physical way, and they look at story in all its forms: oral, written, film, digital.
The second part of the study visit was a transmedia ‘tour’ of Oxford, realised in an interactive Google Map. Students used this to explore of some of Oxford’s most famous filming locations, immersing themselves in the ‘world’ of stories like The Mummy (2017), Transformers: The Last Knight (2017), and the Harry Potter franchise (2001-2011), and considering how these fictional stories interact with real spaces. They were also asked to add something to these storyworlds themselves, by taking photographs and video at each location and tweeting them using the #GMMTransmedia hashtag.
After the day was done, GMM students and teachers made the inevitable trek back home—some with souvenirs and mementos, all with fresh perspectives on how stories are made and sustained.
Below are some of the moments we shared under the #GMMTransmedia hashtag:
On Wednesday 27th and Thursday 28th September we welcomed the new cohort of GMM students.
Our induction week theme this year was Global Media Memes and we spent time creating and sharing memes on #wsagmm
Then we joined together for a show and a cuppa
On Tuesday 9th May, GMM held its annual study visit exploring arts and culture in Southampton.
To help prepare, we had talk from Louise Coysh from Arts at University of Southampton.
In the morning we explored the cultural quarter:
And did some tweeting:
And some “stickering”:
In the afternoon we headed up to Nuffield Theatre at Highfield for talks.
First, from Turner Sims, Kevin Appleby provided an overview of arts and cultural management and Jo Roberts explored marketing:
This was followed by Ros Carter from John Hansard Gallery providing an overview of programming:
And then a cup of tea!
Followed by a workshop from Tracey Cruickshank from Nuffield Theatre on engaging audiences
In the evening we stayed at the Nuffield for the Pygmalion performance: